n South Road You are on a dust covered north-south road crossing the grassy plains between Moldavia and the forest of Haon-Dor. An occasional hunter or adventurer can be seen, heading to or from the forest. To the north is the walled city, Moldavia, and to the south the road continues towards a large forest. [ Exits: n s ] Ceidra has arrived. HP:613 Move:353 Mana:178 Secs:26 > say where do you think he is? You say, 'where do you think he is?' HP:613 Move:353 Mana:178 Secs:22 > HP:613 Move:353 Mana:178 Secs:22 > Ceidra says, 'i'll ask' HP:613 Move:353 Mana:178 Secs:16 > say tick Ceidra says, 'go to a room and i'll have him come to us' HP:613 Move:353 Mana:178 Secs:10 > HP:613 Move:353 Mana:178 Secs:10 > You say, 'tick' HP:613 Move:353 Mana:178 Secs:10 > HP:613 Move:353 Mana:178 Secs:10 > Ceidra says, 'tick' HP:613 Move:353 Mana:178 Secs:9 > HP:613 Move:353 Mana:178 Secs:9 > Ceidra lies down and falls asleep. HP:613 Move:353 Mana:178 Secs:8 > sl You go to sleep. HP:613 Move:353 Mana:178 Secs:7 > HP:613 Move:353 Mana:178 Secs:6 > HP:613 Move:353 Mana:178 Secs:5 > HP:613 Move:353 Mana:178 Secs:4 > HP:613 Move:353 Mana:178 Secs:4 > HP:613 Move:353 Mana:178 Secs:3 > HP:613 Move:353 Mana:178 Secs:3 > HP:613 Move:353 Mana:178 Secs:2 > HP:613 Move:353 Mana:178 Secs:2 > HP:613 Move:353 Mana:178 Secs:1 > HP:613 Move:353 Mana:178 Secs:1 > HP:613 Move:353 Mana:178 Secs:1 > HP:613 Move:353 Mana:178 Secs:1 > HP:675 Move:407 Mana:178 Secs:75 > HP:675 Move:407 Mana:178 Secs:75 > wa sta You awaken, and sit up. Ceidra clambers to her feet. HP:675 Move:407 Mana:178 Secs:74 > HP:675 Move:407 Mana:178 Secs:74 > You stand up. HP:675 Move:407 Mana:178 Secs:73 > look South Road You are on a dust covered north-south road crossing the grassy plains between Moldavia and the forest of Haon-Dor. An occasional hunter or adventurer can be seen, heading to or from the forest. To the north is the walled city, Moldavia, and to the south the road continues towards a large forest. [ Exits: n s ] Ceidra is standing here. HP:675 Move:407 Mana:178 Secs:73 > n South Road This wide unpaved road is well worn from travellers, both on foot and with horse and buggy. An unplanted wild field of flowers and weeds lies to either side, filling up the area between two dense looking forests. Dust flies up in the air from the dry earth that has been pulverized into this small, straight road. [ Exits: n s ] Ceidra has arrived. HP:675 Move:406 Mana:178 Secs:71 > n South Road The dusty south road divides a small patch of unplanted field in half as it heads northward toward the city. Flowers and weeds alongside the edge of the road are trampled and covered in grey-brown dust, kicked up by the travelling horses. [ Exits: n s ] Ceidra has arrived. HP:675 Move:405 Mana:178 Secs:71 > n Outside the Southern Gates You stand before the towering black walls that enclose the southern section of Moldavia City. A pillar of shimmering black stone stands to either side of the road ahead, and two large guards stand poised at the archway over the heavy iron doors. Surely these defenses would stop any invasion from the south. [ Exits: n s ] Ceidra has arrived. HP:675 Move:404 Mana:178 Secs:70 > n Moldavia City South Gate From the southern fields and forests, you arrive at a fortified double gate. A set of two heavy iron doors are mounted on solid square columns of glossy black stone, standing proudly to either side of the incoming road. A black marble lion's head adorns the top of each column, snarling angrily at would-be intruders. The slightly arching black top of the doorframe holds a series of waving green flags, the official color of the Moldaiva city-state. Extending far to the east and west from this imposing gate, the black stone of the city wall divides the urban streets from the southern wilderness. [ Exits: n s ] (Red Aura) A Moldavia city guard is here, protecting the gate. (Red Aura) A Moldavia city guard is here, protecting the gate. Ceidra has arrived. HP:675 Move:403 Mana:178 Secs:69 > n The Grand City of Moldavia The bustling city spreads out before you to the north. Here is the place where just about anything (or anyone) can be bought and sold if the price is right. Being a thouroughfare for many peoples from around the land, the city guards and most of the townspeople are used to and tolerant of all races. It would be wise, however, to try to stay out of trouble, especially with the merchants, who are the real citizens under the protection of the guard. [ Exits: e s ] Ceidra has arrived. HP:675 Move:402 Mana:178 Secs:68 > e South Wall Road The road here heads westward, toward the mighty, protected ramparts of Moldavia's southern gate, and eastward toward Fuligan street. To the north you see a small, peaceful looking park. Guards mill about constantly here, protecting the gates from invaders, and keeping the peace in the slums to the east. [ Exits: e w ] Ceidra has arrived. HP:675 Move:401 Mana:178 Secs:67 > e e South End of Fuligan Street From here northward, Fuligan Street winds its way northward through the city. The Southern wall road cuts into it from the east, heading toward the South Gates to the west. [ Exits: n e w ] Ceidra has arrived. HP:675 Move:400 Mana:178 Secs:67 > HP:675 Move:400 Mana:178 Secs:67 > South Wall Road This is the southern wall road, which lines the southern border of Moldavia. To your south rises a huge, stone wall which serves to keep out invaders, as well as to keep the inhabitants of the slums from spilling out into the forest to the south. [ Exits: e w ] Ceidra has arrived. HP:675 Move:399 Mana:178 Secs:66 > e South Wall Road You continue walking along the wall road here, noticing the drastic change between the cleaner, more friendly areas toward the west, and the slum which awaits you to the east. This area is heavily populated with guards, who must constantly deal with the threat of invaders from the south, as well as keep a constant eye on the lower-class citizens to the east. [ Exits: e w ] Ceidra has arrived. HP:675 Move:398 Mana:178 Secs:65 > e South Wall Road The road here continues its passage along the southern edge of the city here. You can see the Moldavian park far off in the distance to the northwest, and the slums and ghettos of Moldavia's lower-class citizens sits like an open sore to the northeast. [ Exits: e w ] Ceidra has arrived. HP:675 Move:397 Mana:178 Secs:65 > guard self You stop guarding Ceidra. No, the hard part is guarding someone ELSE. HP:675 Move:397 Mana:178 Secs:62 > e Bend at the South Wall The road here turns a corner, heading toward the southern gates of Moldavia. You begin to see a much more lively atmosphere here, as you leave the slums and begin to see more people walking on the roads with you. [ Exits: n w ] Ceidra has arrived. HP:675 Move:396 Mana:178 Secs:61 > n Wall Road You continue your walk through the corridor here, surrounded on one side by the southern wall, on the other side by housing units, which gradually turn from low income housing toward the north, into barracks for Moldavia's military toward the south. [ Exits: n s ] Ceidra has arrived. HP:675 Move:395 Mana:178 Secs:60 > n Wall Road The southern wall road heads southward here, toward the gates over to the west. You can see the landscape starting to change here, from the disease-ridden slums to the northeast, into a more peaceful, cleaner area as you head toward the southern gates. [ Exits: n s ] Ceidra has arrived. HP:675 Move:394 Mana:178 Secs:60 > n Bend in the Southern Wall The southern wall road turns a corner here, as any more passage to the west is blocked by a large, run-down factory. You can see the ramparts of the southern Moldavian gate off to the west here. More graffiti can be found along the wall, proclaiming threats against the organized police force of the town. [ Exits: e s ] Ceidra has arrived. HP:675 Move:393 Mana:178 Secs:59 > n Alas, you cannot go that way... HP:675 Move:393 Mana:178 Secs:58 > e South Wall Road You inch your way along the southern wall here, keeping an eye on the ghetto slums to the north. A street walker eyes you from a dimly-lit doorway to the north, just before a guard comes striding in, causing her to quickly run inside. [ Exits: e w ] Ceidra has arrived. HP:675 Move:392 Mana:178 Secs:58 > e e South Wall Road The road continues its passage along the southern wall, which is used to hold off invaders travelling into the city from the forests, especially the undead armies of Imlac, who have attempted invasion many times. A small dog runs up to you, plays with your foot for a second, then scampers off. [ Exits: e w ] Ceidra has arrived. HP:675 Move:391 Mana:178 Secs:57 > e South Wall Road The road along the southern wall heads east and west here. To the north, the slums of Moldavia stick out into the skyline, with the run-down hovels and street vermin walking around, glancing quickly around them. The southern gates of Moldavia are far off to the west. [ Exits: e w ] Ceidra has arrived. HP:675 Move:390 Mana:178 Secs:56 > HP:675 Move:390 Mana:178 Secs:56 > Bend at the South Wall Here, the Wall Road extends northward along the wall, and curves around to the west, toward the Southern Gates. Here, for some odd reason, both the wall and road are cracked in many places, as though a great object crashed into this room. [ Exits: n w ] Ceidra has arrived. HP:675 Move:389 Mana:178 Secs:56 > e Alas, you cannot go that way... HP:675 Move:389 Mana:178 Secs:55 > n Eastern Wall Road The once proud shiny black marble that surrounds the city and protects its inhabitants has been defiled here. Crude grafitti has been engraved into the wall's surface, chastising everything from the city guards to the mages of the cathedral. Apparently there is no great love of the nobility from the people who live here. [ Exits: n s ] Ceidra has arrived. HP:675 Move:388 Mana:178 Secs:54 > n Eastern Wall Road Travelling along the cobblestone road that runs the inner length of the city wall, you come to a closed iron gate blocking off a narrow walkway to the west. The gates are supported within an opening in the black brick wall that runs along the western side of the road. [ Exits: n s ] Ceidra has arrived. HP:675 Move:387 Mana:178 Secs:54 > n Eastern Wall Road Garbage and junk objects litter the ground along the wall, as most official city janitors refuse to enter this part of town. Too many have been beaten, mugged, raped, and worse, and most of the time its just not safe to travel here for any reason. Besides, they're just homeless riffraff anyway, so who cares? [ Exits: n s ] Ceidra has arrived. HP:675 Move:386 Mana:178 Secs:53 > n Eastern Wall Road Squeezed in between the mighty city wall and the stacks of crowded small buildings here in this dingy alley, it is quite easy to feel like a rat in a maze. Most of the people who are forced to live here would tend to agree. [ Exits: n s ] Ceidra has arrived. HP:675 Move:385 Mana:178 Secs:53 > n Eastern Wall Road As the road of the wall heads southward into the poor district, it becomes noticably darker, dirtier, and generally less pleasant to walk along. The constant drone of commotion and fighting hums out of the building to the west, and the brighter streets of the uptown district beg you toward the north. [ Exits: n s ] Ceidra has arrived. HP:675 Move:384 Mana:178 Secs:52 > n Eastern Moldavia You arrive at an intersection of roads just inside the east gate. The Road of the Great Gods, which is said to hold the entire city together, comes to an end at the Wall Road. Moldavia has been called by many "the world within the walls", for it seems every race imaginable and every vice or virtue thinkable can be found here. Most of the townspeople of Moldavia are entirely illiterate, especially the poor. As a result the shopkeepers use a system of carved or painted pictures on their signs to let the people know what is available. [ Exits: n s w ] Ceidra has arrived. HP:675 Move:383 Mana:178 Secs:51 > say this good? You say, 'this good?' HP:675 Move:383 Mana:178 Secs:47 > HP:675 Move:383 Mana:178 Secs:47 > Ceidra says, 'pick one where he cant retreat' HP:675 Move:383 Mana:178 Secs:41 > HP:675 Move:383 Mana:178 Secs:41 > Ceidra says, 'one with a door' HP:675 Move:383 Mana:178 Secs:30 > say if we do that, then he can arson You say, 'if we do that, then he can arson' HP:675 Move:383 Mana:178 Secs:29 > say and trap the door You say, 'and trap the door' HP:675 Move:383 Mana:178 Secs:26 > HP:675 Move:383 Mana:178 Secs:26 > Ceidra says, 'aiight' HP:675 Move:383 Mana:178 Secs:14 > w Road of the Great Gods A simple doorway leads north into an enclosed building. The air coming out of that place is warm and smells of sulfur and metal. There is no sign near the doorway, just a triangular metal shield attached to the outer wall. Another building lies to the south, and alot of noise and comotion from inside can be heard. A sign hangs above the doorway of the southern building. [ Exits: n e w ] Ceidra has arrived. HP:675 Move:382 Mana:178 Secs:11 > w Road of the Great Gods Continuing along the eastern section of the great road, the whole area has a smell of dirty sweat in the air. Thick black smoke rises up from behind the building to the north, and there is a dull broadsword fixed above the doorway. [ Exits: n e w ] A Moldavian townsperson is hurridly going about her business here. A street rat wanders about the city, looking for garbage. Ceidra has arrived. HP:675 Move:381 Mana:178 Secs:10 > w Road of the Great Gods A solid stone wall of a large building blocks any passage to the north, as the great road follows through the eastern section of the city. A tall pole rises high above the street, with an "L" shaped bracket near the top. An iron cage hangs from the bracket, filled with the grizzly remains of Moldavia's latest convicted criminal. [ Exits: e s w ] Ceidra has arrived. HP:675 Move:380 Mana:178 Secs:9 > w Road of the Great Gods The great street running through this city comes to a winding intersection to the west, as it bends around the large stone building. Toward the south, dozens of small houses and shacks stand tightly packed together in the ghetto of the city. [ Exits: e w ] Ceidra has arrived. HP:675 Move:379 Mana:178 Secs:9 > w Bend in the Great Road As a major intersection of the city, this bend is constantly crowded with people. The massive, circular arena stands directly to the west, its three tiers of arches towering above the streets. There is a convienent slave market to the south, and the road continues north and east as it bends around the concrete fortress that is the guard headquarters. [ Exits: n e ] Ceidra has arrived. HP:675 Move:378 Mana:178 Secs:8 > w Alas, you cannot go that way... HP:675 Move:378 Mana:178 Secs:8 > say if he has those skills You say, 'if he has those skills' HP:675 Move:378 Mana:178 Secs:3 > n Viderman Avenue Meets the Great Road The road meets up with a major shopkeeper's street, Viderman Avenue, just as it is forced to bend southward around an unattractive concrete building to the east. A solid oaken door leads into the building, and is heavily guarded. [ Exits: n s w ] A little brown rat scurries around, looking for food. Ceidra has arrived. HP:675 Move:377 Mana:178 Secs:2 > w Ceidra closes her eyes and calmly utters the words, 'srak yughg'. Ceidra's fists instantly burst into flame! HP:706 Move:404 Mana:178 Secs:75 > w Road of the Great Gods Here a section of aqueduct branches off from the main line and heads westward along the great road, so that water can be supplied to the citizen's homes. The road passes alongside the mighty arena, and a crowded building stands just to the north, with a wooden sign on the door. [ Exits: n e w ] A Moldavian townsperson is going about her business here. Ceidra has arrived. HP:706 Move:403 Mana:178 Secs:75 > HP:706 Move:403 Mana:178 Secs:75 > Road of the Great Gods Here the road passes directly in front of the great Moldavia Arena. It is an enormous circular structure, supported by tiers of massive arches built on top of one another. The entire arena is the color of bronze, and its no small wonder that it is one of the great attractions for travellers and visitors to the city. [ Exits: n e w ] A Moldavian townsperson is going about his business here. Ceidra has arrived. HP:706 Move:402 Mana:178 Secs:75 > w Intersection of Fuligan Street and the Great Road Sometimes called "the main intersection", this is where two of Moldavia's largest, and possibly most important, streets cross each other. Fuligan Street runs north and south from here, while the Great Gods run east to west. [ Exits: n e s w ] A Moldavian townsperson is hurridly going about her business here. A Moldavia noblewoman graces you with her presence. A Moldavian townsperson is going about her business here. Ceidra has arrived. HP:706 Move:401 Mana:178 Secs:74 > w Road of the Great Gods The road passes directly in front of the right side of the great church. Two evenly spaced stained glass windows are set into the stone of the building. Each is flat at the bottom and tapers to a dull point at the top. From here you can see the frontmost butress that extends out from the side of the church, its column meeting with the edge of Fuligan Street. [ Exits: e w ] Ceidra has arrived. HP:706 Move:400 Mana:178 Secs:73 > w Road of the Great Gods A set of wide, white marble steps meet the ground just off the north edge of the street. They lead into the grand Church of Light, where hundreds of good folk go to worship their holy gods. To the south stands a single story building that looks like a miniature replica of the church. Pale yellow light pours out of the windows of the building, and a round wooden sign hangs from a bracket near the door. [ Exits: n e s w ] Ceidra has arrived. HP:706 Move:399 Mana:178 Secs:72 > w Road of the Great Gods This section of road stands just in front of the left side of the great church. Set deep into its stone walls are two evenly spaced tapered windows, each made of delicate sectional glass and stained a dozen beautiful colors. The frontmost butress that extends out from the west side of the church wall helps to support it. [ Exits: e w ] A little brown rat scurries around, looking for food. A Moldavia city guard is here, keeping the peace. Ceidra has arrived. HP:706 Move:398 Mana:178 Secs:70 > w Songspell of the Great Gods This major intersection of the city was so named by a compromise between the powerful and influential members of the Magic Guild and the political leaders of Moldavian government. The eerie, transparent substance of the Songspells stops just at the edge of the great paved street. [ Exits: n e s w ] A Moldavia city guard is here, keeping the peace. A Moldavia noblewoman graces you with her presence. A Moldavian townsperson is hurridly going about her business here. A street rat wanders about the city, looking for garbage. A street rat wanders about the city, looking for garbage. Ceidra has arrived. HP:706 Move:397 Mana:178 Secs:69 > w Road of the Great Gods This major thoroughfare comes to an intersection to the east before continuing on through the city. Running along the south edge of the street is a section of aqueduct that continues westward to bring water to people's homes. [ Exits: e w ] A Moldavia noblewoman graces you with her presence. Ceidra has arrived. HP:706 Move:396 Mana:178 Secs:68 > w Road of the Great Gods This section of road, in between the residential area and the Songspells, is a fairly quiet and peaceful one. Generally it is only crowded by those coming and going to their homes at dawn and at dusk. A petite shop lies to the south, and a sign of soft grey suede hangs from the doorframe. [ Exits: e s w ] Ceidra has arrived. HP:706 Move:395 Mana:178 Secs:68 > e Road of the Great Gods This major thoroughfare comes to an intersection to the east before continuing on through the city. Running along the south edge of the street is a section of aqueduct that continues westward to bring water to people's homes. [ Exits: e w ] A Moldavia noblewoman graces you with her presence. Ceidra has arrived. HP:706 Move:394 Mana:178 Secs:66 > s Alas, you cannot go that way... HP:706 Move:394 Mana:178 Secs:65 > w w Road of the Great Gods This section of road, in between the residential area and the Songspells, is a fairly quiet and peaceful one. Generally it is only crowded by those coming and going to their homes at dawn and at dusk. A petite shop lies to the south, and a sign of soft grey suede hangs from the doorframe. [ Exits: e s w ] Ceidra has arrived. HP:706 Move:393 Mana:178 Secs:64 > w Road of the Great Gods Legend has it that after it was built, there was much dispute among the many people of Moldavia as to which god this street was going to be dedicated to. Then one day a child walked up to the town councillor and said to him, "Is any god more great than the other? Why not give it to all the gods? Just as they fashion our world and hold it together, so too shall this road connect our city." [ Exits: e w ] Ceidra has arrived. HP:706 Move:392 Mana:178 Secs:64 > w w Road of the Great Gods This wide paved road is well kept, with very few holes or divits despite the thousands of people that use the road every day. It leads eastward from here into the city proper, where merchants have their dozens of shops built and larger buildings are wedged in between the streets of the city. [ Exits: e w ] A Moldavian townsperson is going about her business here. A little brown rat scurries around, looking for food. A Moldavia city guard is here, keeping the peace. Ceidra has arrived. HP:706 Move:391 Mana:178 Secs:64 > HP:706 Move:391 Mana:178 Secs:64 > Western End of the Great Road Here the Road of the Great Gods, which transverses the entire city of Moldavia, comes to an end at a small lane. It is appropriately named Citizen Lane by the typically more wealthy merchants and nobles who live here. After all, only those with status and wealth are truly considered citizens of Moldavia anyway. [ Exits: n e s ] Ceidra has arrived. HP:706 Move:390 Mana:178 Secs:63 > HP:706 Move:390 Mana:178 Secs:63 > Alas, you cannot go that way... HP:706 Move:390 Mana:178 Secs:63 > s w Citizen Lane The lane continues north and south, past several nicer looking houses. Some construction is going on to the east, as a large group of peasants struggle to erect another house to provide more living space for the wealthy nobles that oppress them. [ Exits: n s w ] A long spear made of steel has been dropped here. A little brown rat scurries around, looking for food. Ceidra has arrived. HP:706 Move:389 Mana:178 Secs:61 > HP:706 Move:389 Mana:178 Secs:61 > A Decorative Home This several-roomed house is much nicer than many of the others on this street. Inside the dining room is a square wooden table with eight chairs seated around it. A cozy sitting room contains a small fireplace, several cushioned chairs and a plush, two person couch. There are two bedrooms - one with a larger bed, and another that has two child sized beds and a baby's crib. [ Exits: e w ] A brightly colored butterfly flitters around. A brightly colored butterfly flitters around. Ceidra has arrived. HP:706 Move:388 Mana:178 Secs:61 > say this good? You say, 'this good?' HP:706 Move:388 Mana:178 Secs:56 > close You close the door. HP:706 Move:388 Mana:178 Secs:54 > open You open the door. HP:706 Move:388 Mana:178 Secs:52 > say only 1 other exit You say, 'only 1 other exit' HP:706 Move:388 Mana:178 Secs:47 > HP:706 Move:388 Mana:178 Secs:47 > Ceidra nods solemnly. HP:706 Move:388 Mana:178 Secs:47 > say and its a dead end Ceidra nods solemnly. HP:706 Move:388 Mana:178 Secs:41 > HP:706 Move:388 Mana:178 Secs:41 > You say, 'and its a dead end' HP:706 Move:388 Mana:178 Secs:40 > look A Decorative Home This several-roomed house is much nicer than many of the others on this street. Inside the dining room is a square wooden table with eight chairs seated around it. A cozy sitting room contains a small fireplace, several cushioned chairs and a plush, two person couch. There are two bedrooms - one with a larger bed, and another that has two child sized beds and a baby's crib. [ Exits: e w ] Ceidra is standing here. A brightly colored butterfly flitters around. A brightly colored butterfly flitters around. HP:706 Move:388 Mana:178 Secs:37 > HP:706 Move:388 Mana:178 Secs:37 > Ceidra says, 'good idea' HP:706 Move:388 Mana:178 Secs:36 > HP:706 Move:388 Mana:178 Secs:36 > Ceidra stares at you and utters the words, 'judicandus dies'. You feel a little better. HP:732 Move:388 Mana:178 Secs:17 > flex Ceidra says, 'tick' HP:732 Move:388 Mana:178 Secs:9 > HP:732 Move:388 Mana:178 Secs:9 > You flex your pretty muscles for no one in particular. HP:732 Move:388 Mana:178 Secs:9 > score You are 53 years old. You are a Human Warrior (Level 56) Str [18/0] Int [18] Wis [18] Dex [18] Con [18] Chr [18]. HP: [732/742] Move: [388/415] Mana: [178/178]. Height: [6'1"] Weight: [213 pounds]. Armor Class: [26/200] Hitroll: [2] Damroll: [1]. Gold Coins: [60,830] Alignment: [1000] Life: [7]. You have scored 818,355 exp this level. You need 3,784,540 exp for the next level. You have been playing for 4 days and 14 hours. You are known as Kalas the White Knight You are standing. You can detect evil beings. You can detect invisible things. HP:732 Move:388 Mana:178 Secs:8 > sl You go to sleep. HP:732 Move:388 Mana:178 Secs:5 > HP:732 Move:388 Mana:178 Secs:3 > HP:732 Move:388 Mana:178 Secs:3 > HP:732 Move:388 Mana:178 Secs:2 > HP:732 Move:388 Mana:178 Secs:2 > HP:732 Move:388 Mana:178 Secs:1 > HP:732 Move:388 Mana:178 Secs:1 > HP:732 Move:388 Mana:178 Secs:1 > HP:742 Move:415 Mana:178 Secs:75 > wa You awaken, and sit up. HP:742 Move:415 Mana:178 Secs:74 > sta You stand up. Ceidra awakens. HP:742 Move:415 Mana:178 Secs:74 > HP:742 Move:415 Mana:178 Secs:74 > Ceidra clambers to her feet. HP:742 Move:415 Mana:178 Secs:73 > look A Decorative Home This several-roomed house is much nicer than many of the others on this street. Inside the dining room is a square wooden table with eight chairs seated around it. A cozy sitting room contains a small fireplace, several cushioned chairs and a plush, two person couch. There are two bedrooms - one with a larger bed, and another that has two child sized beds and a baby's crib. [ Exits: e w ] Ceidra is standing here. A brightly colored butterfly flitters around. A brightly colored butterfly flitters around. HP:742 Move:415 Mana:178 Secs:73 > HP:742 Move:415 Mana:178 Secs:73 > Ceidra says, 'i'm rdy for him' HP:742 Move:415 Mana:178 Secs:68 > nod You nod solemnly. HP:742 Move:415 Mana:178 Secs:62 > look Ceidra says, 'can oblit him if he's unconcious' HP:742 Move:415 Mana:178 Secs:57 > HP:742 Move:415 Mana:178 Secs:57 > A Decorative Home This several-roomed house is much nicer than many of the others on this street. Inside the dining room is a square wooden table with eight chairs seated around it. A cozy sitting room contains a small fireplace, several cushioned chairs and a plush, two person couch. There are two bedrooms - one with a larger bed, and another that has two child sized beds and a baby's crib. [ Exits: e w ] Ceidra is standing here. A brightly colored butterfly flitters around. A brightly colored butterfly flitters around. HP:742 Move:415 Mana:178 Secs:57 > HP:742 Move:415 Mana:178 Secs:57 > Ceidra grins evilly. HP:742 Move:415 Mana:178 Secs:53 > nod You nod solemnly. HP:742 Move:415 Mana:178 Secs:53 > look A Decorative Home This several-roomed house is much nicer than many of the others on this street. Inside the dining room is a square wooden table with eight chairs seated around it. A cozy sitting room contains a small fireplace, several cushioned chairs and a plush, two person couch. There are two bedrooms - one with a larger bed, and another that has two child sized beds and a baby's crib. [ Exits: e w ] Ceidra is standing here. A brightly colored butterfly flitters around. A brightly colored butterfly flitters around. HP:742 Move:415 Mana:178 Secs:50 > HP:742 Move:415 Mana:178 Secs:50 > Ceidra says, 'ouch for him' HP:742 Move:415 Mana:178 Secs:48 > say thats the plan You say, 'thats the plan' HP:742 Move:415 Mana:178 Secs:45 > smile You smile happily. HP:742 Move:415 Mana:178 Secs:43 > HP:742 Move:415 Mana:178 Secs:43 > Ceidra snickers softly. HP:742 Move:415 Mana:178 Secs:41 > gr Your group consists of: Name Hit Move Mana Hit% Mana% Level TNL Kalas 742 415 178 100% 100% 56 3.8m Ceidra 466 577 188 100% 70% 49 2.3m HP:742 Move:415 Mana:178 Secs:39 > say is he coming? You say, 'is he coming?' HP:742 Move:415 Mana:178 Secs:29 > headbutt varruk No one by that name here. HP:742 Move:415 Mana:178 Secs:24 > who --- List of the Insymniacs: [Elf] Lynntha is AFK [Human] Kalas the White Knight [Troll] Buckey is AFK [Elf] Ceidra 4 characters displayed. HP:742 Move:415 Mana:178 Secs:21 > HP:742 Move:415 Mana:178 Secs:21 > Ceidra says, 'asking if he is' HP:742 Move:415 Mana:178 Secs:21 > chuckle You chuckle politely. HP:742 Move:415 Mana:178 Secs:18 > say he is stealthed You say, 'he is stealthed' HP:742 Move:415 Mana:178 Secs:13 > say he is coming You say, 'he is coming' HP:742 Move:415 Mana:178 Secs:10 > look A Decorative Home This several-roomed house is much nicer than many of the others on this street. Inside the dining room is a square wooden table with eight chairs seated around it. A cozy sitting room contains a small fireplace, several cushioned chairs and a plush, two person couch. There are two bedrooms - one with a larger bed, and another that has two child sized beds and a baby's crib. [ Exits: e w ] A little brown rat scurries around, looking for food. Ceidra is standing here. A brightly colored butterfly flitters around. A brightly colored butterfly flitters around. HP:742 Move:415 Mana:178 Secs:9 > who --- List of the Insymniacs: [Troll] Varruk ! [Elf] Lynntha is AFK [Human] Kalas the White Knight [Troll] Buckey is AFK [Elf] Ceidra 5 characters displayed. HP:742 Move:415 Mana:178 Secs:7 > sya he unstealthed Huh?!? HP:742 Move:415 Mana:178 Secs:75 > say he unstealthed You say, 'he unstealthed' HP:742 Move:415 Mana:178 Secs:70 > who --- List of the Insymniacs: [Troll] Varruk ! [Elf] Lynntha is AFK [Human] Kalas the White Knight [Troll] Buckey is AFK [Elf] Ceidra 5 characters displayed. HP:742 Move:415 Mana:178 Secs:69 > who --- List of the Insymniacs: [Troll] Varruk ! [Elf] Lynntha is AFK [Human] Kalas the White Knight [Troll] Buckey is AFK [Elf] Ceidra 5 characters displayed. HP:742 Move:415 Mana:178 Secs:64 > look A Decorative Home This several-roomed house is much nicer than many of the others on this street. Inside the dining room is a square wooden table with eight chairs seated around it. A cozy sitting room contains a small fireplace, several cushioned chairs and a plush, two person couch. There are two bedrooms - one with a larger bed, and another that has two child sized beds and a baby's crib. [ Exits: e w ] A little brown rat scurries around, looking for food. Ceidra is standing here. A brightly colored butterfly flitters around. A brightly colored butterfly flitters around. HP:742 Move:415 Mana:178 Secs:62 > HP:742 Move:415 Mana:178 Secs:62 > Ceidra says, 'he is tryin to find us' HP:742 Move:415 Mana:178 Secs:56 > nod You nod solemnly. HP:742 Move:415 Mana:178 Secs:53 > who --- List of the Insymniacs: [Troll] Varruk ! [Elf] Lynntha is AFK [Human] Kalas the White Knight [Troll] Buckey is AFK [Elf] Ceidra 5 characters displayed. HP:742 Move:415 Mana:178 Secs:53 > headbutt varruk No one by that name here. HP:742 Move:415 Mana:178 Secs:48 > headbutt varruk No one by that name here. HP:742 Move:415 Mana:178 Secs:46 > headbutt varruk No one by that name here. HP:742 Move:415 Mana:178 Secs:44 > headbutt varruk No one by that name here. HP:742 Move:415 Mana:178 Secs:40 > def 10 Your offensive and defensive power is: Offense: 0 Defense: 10 HP:742 Move:415 Mana:178 Secs:36 > headbutt varruk No one by that name here. HP:742 Move:415 Mana:178 Secs:33 > bash varruk No one by that name here. HP:742 Move:415 Mana:178 Secs:23 > HP:742 Move:415 Mana:178 Secs:23 > Your blood freezes as you hear someone's death cry. HP:742 Move:415 Mana:178 Secs:17 > headbutt varruk Varruk quickly evades your attack! HP:742 Move:415 Mana:178 Secs:12 > headbutt Who would you like to headbutt? HP:742 Move:415 Mana:178 Secs:10 > headbutt varruk No one by that name here. HP:742 Move:415 Mana:178 Secs:9 > w Courtyard Behind a Decorative Home A walkway, formed by wheels of pink granite set a few inches apart, circles around the greenery. Tangled grapevines entwined around a painted white trellace, and two large rose bushes, one pink and one red, dominate the corners of the yard. Groups of various colorful flowers grow here, surrounding miniature pine trees forced to grow in twisting shapes that are as unnatural as they are beautiful. [ Exits: e ] A tiny honeybee buzzes around in the air. HP:742 Move:414 Mana:178 Secs:8 > e A Decorative Home This several-roomed house is much nicer than many of the others on this street. Inside the dining room is a square wooden table with eight chairs seated around it. A cozy sitting room contains a small fireplace, several cushioned chairs and a plush, two person couch. There are two bedrooms - one with a larger bed, and another that has two child sized beds and a baby's crib. [ Exits: e w ] A little brown rat scurries around, looking for food. A brightly colored butterfly flitters around. A brightly colored butterfly flitters around. HP:742 Move:412 Mana:178 Secs:7 > e Citizen Lane The lane continues north and south, past several nicer looking houses. Some construction is going on to the east, as a large group of peasants struggle to erect another house to provide more living space for the wealthy nobles that oppress them. [ Exits: n s w ] The corpse of Ceidra is lying here. A long spear made of steel has been dropped here. A Moldavia noblewoman graces you with her presence. HP:742 Move:411 Mana:178 Secs:5 > w A Decorative Home This several-roomed house is much nicer than many of the others on this street. Inside the dining room is a square wooden table with eight chairs seated around it. A cozy sitting room contains a small fireplace, several cushioned chairs and a plush, two person couch. There are two bedrooms - one with a larger bed, and another that has two child sized beds and a baby's crib. [ Exits: e w ] A little brown rat scurries around, looking for food. A brightly colored butterfly flitters around. A brightly colored butterfly flitters around. HP:742 Move:410 Mana:178 Secs:4 > headbutt var No one by that name here. HP:742 Move:415 Mana:178 Secs:75 > w Courtyard Behind a Decorative Home A walkway, formed by wheels of pink granite set a few inches apart, circles around the greenery. Tangled grapevines entwined around a painted white trellace, and two large rose bushes, one pink and one red, dominate the corners of the yard. Groups of various colorful flowers grow here, surrounding miniature pine trees forced to grow in twisting shapes that are as unnatural as they are beautiful. [ Exits: e ] A tiny honeybee buzzes around in the air. HP:742 Move:414 Mana:178 Secs:74 > e A Decorative Home This several-roomed house is much nicer than many of the others on this street. Inside the dining room is a square wooden table with eight chairs seated around it. A cozy sitting room contains a small fireplace, several cushioned chairs and a plush, two person couch. There are two bedrooms - one with a larger bed, and another that has two child sized beds and a baby's crib. [ Exits: e w ] A little brown rat scurries around, looking for food. A brightly colored butterfly flitters around. A brightly colored butterfly flitters around. HP:742 Move:412 Mana:178 Secs:73 > e Citizen Lane The lane continues north and south, past several nicer looking houses. Some construction is going on to the east, as a large group of peasants struggle to erect another house to provide more living space for the wealthy nobles that oppress them. [ Exits: n s w ] The corpse of Ceidra is lying here. A long spear made of steel has been dropped here. A Moldavia noblewoman graces you with her presence. HP:742 Move:411 Mana:178 Secs:73 > s Citizen Lane The red brick lane of the residents continues north and south. The only time this road usually becomes crowded is in the late evening when the merchants all return home to their families. [ Exits: n s ] A Moldavia city guard is here, keeping the peace. A Moldavia noblewoman graces you with her presence. HP:742 Move:410 Mana:178 Secs:72 > s Citizen Lane This peaceful stretch of side alley travels onward to the north and south, with the decorative houses of well-to-do nobles lining either side. The relative calm here is a pleasant change from the crime and crowding of most of the city. [ Exits: n s ] A Moldavia noblewoman graces you with her presence. HP:742 Move:409 Mana:178 Secs:71 > s Citizen Lane This peaceful area is the proud home to many of the Moldavia residents. It is unfortunate that only those residents with money get to live in this relative peace, an island among the harsh and violent world around them. [ Exits: n s ] A Moldavian townsperson is going about his business here. A Moldavian townsperson is hurridly going about her business here. HP:742 Move:408 Mana:178 Secs:71 > who The noblewoman has arrived. HP:742 Move:408 Mana:178 Secs:70 > HP:742 Move:408 Mana:178 Secs:70 > --- List of the Insymniacs: [Elf] Ceidra [Troll] Varruk ! [Elf] Lynntha is AFK [Human] Kalas the White Knight [Troll] Buckey is AFK 5 characters displayed. HP:742 Move:408 Mana:178 Secs:70 > n Citizen Lane This peaceful stretch of side alley travels onward to the north and south, with the decorative houses of well-to-do nobles lining either side. The relative calm here is a pleasant change from the crime and crowding of most of the city. [ Exits: n s ] HP:742 Move:407 Mana:178 Secs:68 > n Citizen Lane The red brick lane of the residents continues north and south. The only time this road usually becomes crowded is in the late evening when the merchants all return home to their families. [ Exits: n s ] A Moldavia noblewoman graces you with her presence. A Moldavia city guard is here, keeping the peace. A Moldavia noblewoman graces you with her presence. HP:742 Move:406 Mana:178 Secs:67 > n Citizen Lane The lane continues north and south, past several nicer looking houses. Some construction is going on to the east, as a large group of peasants struggle to erect another house to provide more living space for the wealthy nobles that oppress them. [ Exits: n s w ] The corpse of Ceidra is lying here. A long spear made of steel has been dropped here. HP:742 Move:405 Mana:178 Secs:66 > bash var No one by that name here. HP:742 Move:405 Mana:178 Secs:64 > s Citizen Lane The red brick lane of the residents continues north and south. The only time this road usually becomes crowded is in the late evening when the merchants all return home to their families. [ Exits: n s ] A Moldavia noblewoman graces you with her presence. A Moldavia city guard is here, keeping the peace. A Moldavia noblewoman graces you with her presence. HP:742 Move:404 Mana:178 Secs:62 > bash var No one by that name here. HP:742 Move:404 Mana:178 Secs:62 > n Citizen Lane The lane continues north and south, past several nicer looking houses. Some construction is going on to the east, as a large group of peasants struggle to erect another house to provide more living space for the wealthy nobles that oppress them. [ Exits: n s w ] The corpse of Ceidra is lying here. A long spear made of steel has been dropped here. HP:742 Move:403 Mana:178 Secs:60 > bash var No one by that name here. HP:742 Move:403 Mana:178 Secs:59 > n Western End of the Great Road Here the Road of the Great Gods, which transverses the entire city of Moldavia, comes to an end at a small lane. It is appropriately named Citizen Lane by the typically more wealthy merchants and nobles who live here. After all, only those with status and wealth are truly considered citizens of Moldavia anyway. [ Exits: n e s ] A tiny honeybee buzzes around in the air. A member of the elite Enchanter's Guild patrols the area here. Three orbs of magic float silently around her! HP:742 Move:402 Mana:178 Secs:58 > bash var No one by that name here. HP:742 Move:402 Mana:178 Secs:57 > e Road of the Great Gods This wide paved road is well kept, with very few holes or divits despite the thousands of people that use the road every day. It leads eastward from here into the city proper, where merchants have their dozens of shops built and larger buildings are wedged in between the streets of the city. [ Exits: e w ] HP:742 Move:401 Mana:178 Secs:56 > bash var No one by that name here. HP:742 Move:401 Mana:178 Secs:55 > w Western End of the Great Road Here the Road of the Great Gods, which transverses the entire city of Moldavia, comes to an end at a small lane. It is appropriately named Citizen Lane by the typically more wealthy merchants and nobles who live here. After all, only those with status and wealth are truly considered citizens of Moldavia anyway. [ Exits: n e s ] A tiny honeybee buzzes around in the air. A member of the elite Enchanter's Guild patrols the area here. Three orbs of magic float silently around her! HP:742 Move:400 Mana:178 Secs:55 > s Citizen Lane The lane continues north and south, past several nicer looking houses. Some construction is going on to the east, as a large group of peasants struggle to erect another house to provide more living space for the wealthy nobles that oppress them. [ Exits: n s w ] The corpse of Ceidra is lying here. A long spear made of steel has been dropped here. HP:742 Move:399 Mana:178 Secs:54 > HP:742 Move:399 Mana:178 Secs:54 > Suddenly, Varruk stabs you in the back! A long, thin rapier's point is dulled back down to normal! That really did HURT! HP:505 Move:399 Mana:178 Secs:53 > HP:505 Move:399 Mana:178 Secs:53 > You slash Varruk. You slash Varruk very hard. You miss Varruk with your slash. Varruk has quite a few wounds. Varruk misses you with his pierce. Varruk pierces you extremely hard. HP:489 Move:399 Mana:178 Secs:52 > bash You slash Varruk very hard. Varruk dodges the attack! You miss Varruk with your slash. You miss Varruk with your slash. Varruk has quite a few wounds. Varruk pierces you extremely hard. Varruk misses you with his pierce. The noblewoman has arrived. A human city guard has arrived. HP:473 Move:399 Mana:178 Secs:50 > HP:473 Move:399 Mana:178 Secs:50 > Your bash at Varruk sends him sprawling! HP:473 Move:399 Mana:178 Secs:50 > headbutt You slash Varruk hard. Varruk has quite a few wounds. Varruk pierces you extremely hard. Varruk pierces you extremely hard. HP:439 Move:399 Mana:178 Secs:48 > HP:439 Move:399 Mana:178 Secs:48 > Varruk dodges the attack! You miss Varruk with your slash. Varruk dodges the attack! You miss Varruk with your slash. You slash Varruk hard. Varruk has quite a few wounds. Varruk pierces you extremely hard. Varruk misses you with his pierce. HP:422 Move:399 Mana:178 Secs:46 > HP:422 Move:399 Mana:178 Secs:46 > You slam your head into his, knocking him unconscious! Varruk is stunned, but will probably regain consciousness again. HP:422 Move:399 Mana:178 Secs:46 > HP:422 Move:399 Mana:178 Secs:46 > You slash Varruk very hard. Varruk's eyes uncross as he regains his senses. You slash Varruk extremely hard. You slash Varruk very hard. Varruk has some big nasty wounds and scratches. HP:422 Move:399 Mana:178 Secs:44 > charge Varruk quickly scrambles to his feet! HP:422 Move:399 Mana:178 Secs:43 > HP:422 Move:399 Mana:178 Secs:43 > Varruk pierces you extremely hard. Varruk pierces you extremely hard. You slash Varruk hard. You slash Varruk very hard. You miss Varruk with your slash. Varruk has some big nasty wounds and scratches. HP:386 Move:399 Mana:178 Secs:42 > HP:386 Move:399 Mana:178 Secs:42 > Varruk stealthly retreats from the battle. HP:386 Move:399 Mana:178 Secs:42 > s Suddenly, Varruk stabs you in the back! HP:226 Move:399 Mana:178 Secs:39 > HP:226 Move:399 Mana:178 Secs:39 > You slash Varruk very hard. You slash Varruk hard. You slash Varruk very hard. Varruk has some big nasty wounds and scratches. Varruk pierces you extremely hard. Varruk pierces you extremely hard. HP:192 Move:399 Mana:178 Secs:38 > You run at Varruk at full speed and slam your body into his! Varruk soars into the air and flies out to the north! HP:192 Move:399 Mana:178 Secs:38 > s n n Citizen Lane The red brick lane of the residents continues north and south. The only time this road usually becomes crowded is in the late evening when the merchants all return home to their families. [ Exits: n s ] A Moldavia noblewoman graces you with her presence. HP:192 Move:398 Mana:178 Secs:34 > HP:192 Move:398 Mana:178 Secs:34 > Citizen Lane This peaceful stretch of side alley travels onward to the north and south, with the decorative houses of well-to-do nobles lining either side. The relative calm here is a pleasant change from the crime and crowding of most of the city. [ Exits: n s ] HP:192 Move:397 Mana:178 Secs:34 > Citizen Lane The red brick lane of the residents continues north and south. The only time this road usually becomes crowded is in the late evening when the merchants all return home to their families. [ Exits: n s ] A Moldavia noblewoman graces you with her presence. HP:192 Move:396 Mana:178 Secs:34 > Citizen Lane The lane continues north and south, past several nicer looking houses. Some construction is going on to the east, as a large group of peasants struggle to erect another house to provide more living space for the wealthy nobles that oppress them. [ Exits: n s w ] The corpse of Ceidra is lying here. A long spear made of steel has been dropped here. A Moldavia city guard is here, keeping the peace. A Moldavia noblewoman graces you with her presence. HP:192 Move:395 Mana:178 Secs:34 > HP:192 Move:395 Mana:178 Secs:34 > You hear Varruk approaching and quickly avoid his backstab! HP:192 Move:395 Mana:178 Secs:32 > n No! You're fighting for your life! HP:192 Move:395 Mana:178 Secs:31 > HP:192 Move:395 Mana:178 Secs:31 > You miss Varruk with your slash. You miss Varruk with your slash. You slash Varruk hard. Varruk has some big nasty wounds and scratches. Varruk pierces you extremely hard. Varruk pierces you extremely hard. A human city guard leaves south. HP:156 Move:395 Mana:178 Secs:30 > headbutt You slam your head into his, knocking him unconscious! Varruk is stunned, but will probably regain consciousness again. HP:156 Move:395 Mana:178 Secs:29 > HP:156 Move:395 Mana:178 Secs:29 > You slash Varruk extremely hard. Varruk is stunned, but will probably regain consciousness again. You slash Varruk very hard. Varruk is stunned, but will probably regain consciousness again. Varruk looks pretty hurt. HP:156 Move:395 Mana:178 Secs:28 > rage You massacre Varruk with your slash. Varruk is stunned, but will probably regain consciousness again. You slash Varruk very hard. Varruk is stunned, but will probably regain consciousness again. Varruk looks pretty hurt. HP:156 Move:395 Mana:178 Secs:26 > kick You slash Varruk very hard. Varruk is stunned, but will probably regain consciousness again. Varruk looks pretty hurt. HP:156 Move:395 Mana:178 Secs:24 > HP:156 Move:395 Mana:178 Secs:24 > You slash Varruk extremely hard. Varruk is stunned, but will probably regain consciousness again. You slash Varruk extremely hard. Varruk's eyes uncross as he regains his senses. You slash Varruk. Varruk looks pretty hurt. HP:156 Move:395 Mana:178 Secs:22 > HP:156 Move:395 Mana:178 Secs:22 > Varruk stealthly retreats from the battle. HP:156 Move:395 Mana:178 Secs:22 > headbutt Whom would you like to inflict your rage upon? HP:156 Move:395 Mana:178 Secs:21 > HP:156 Move:395 Mana:178 Secs:21 > Kick who? HP:156 Move:395 Mana:178 Secs:21 > Who would you like to headbutt? HP:156 Move:395 Mana:178 Secs:21 > s Citizen Lane The red brick lane of the residents continues north and south. The only time this road usually becomes crowded is in the late evening when the merchants all return home to their families. [ Exits: n s ] A Moldavia city guard is here, keeping the peace. A Moldavia noblewoman graces you with her presence. HP:156 Move:394 Mana:178 Secs:20 > s Citizen Lane This peaceful stretch of side alley travels onward to the north and south, with the decorative houses of well-to-do nobles lining either side. The relative calm here is a pleasant change from the crime and crowding of most of the city. [ Exits: n s ] HP:156 Move:393 Mana:178 Secs:19 > s Citizen Lane This peaceful area is the proud home to many of the Moldavia residents. It is unfortunate that only those residents with money get to live in this relative peace, an island among the harsh and violent world around them. [ Exits: n s ] A Moldavian townsperson is hurridly going about her business here. HP:156 Move:392 Mana:178 Secs:19 > s Intersection of Fountain and Citizen Lanes Here two lanes intersect at the residential section of Moldavia. The cobblestones of Fountain stop abruptly to make room for a wider road of brick, running north to south. Here is where many of the merchants and commoners who are wealthy enough to afford a house come to rest when not at their shops. [ Exits: n e s ] A Moldavian townsperson is going about her business here. A Moldavia noblewoman graces you with her presence. A gypsy boy walks innocently through the crowd. A Moldavian townsperson is going about his business here. A harmless garter snake slithers along the ground. A Moldavian townsperson is hurridly going about her business here. A little brown rat scurries around, looking for food. HP:156 Move:391 Mana:178 Secs:18 > s South Citizen Lane From here southward live the typically more "middle class" residents of Moldavia. Mostly merchants, they are those wealthy enough to own a house and a small amount of city property, but not enough for a more lavish home. [ Exits: n s w ] A little brown rat scurries around, looking for food. HP:156 Move:390 Mana:178 Secs:17 > s South Citizen Lane On and on the brick lane travels between townspeople's houses. It contintues north and south, and the houses to either side here start to get smaller and are built closer together the further south you go. [ Exits: n s ] HP:156 Move:389 Mana:178 Secs:17 > n w South Citizen Lane From here southward live the typically more "middle class" residents of Moldavia. Mostly merchants, they are those wealthy enough to own a house and a small amount of city property, but not enough for a more lavish home. [ Exits: n s w ] A little brown rat scurries around, looking for food. HP:156 Move:388 Mana:178 Secs:15 > HP:156 Move:388 Mana:178 Secs:15 > A Very Small House This one room house is comfortable, but by no means extravagant. At least there aren't too many vermin around. A few pieces of furniture make the place more livable, and a small stone fireplace rests within the west wall. [ Exits: e ] A little brown rat scurries around, looking for food. HP:156 Move:387 Mana:178 Secs:15 > sl You go to sleep. HP:156 Move:387 Mana:178 Secs:14 > wa You awaken, and sit up. HP:156 Move:387 Mana:178 Secs:13 > sta You stand up. HP:156 Move:387 Mana:178 Secs:12 > e South Citizen Lane From here southward live the typically more "middle class" residents of Moldavia. Mostly merchants, they are those wealthy enough to own a house and a small amount of city property, but not enough for a more lavish home. [ Exits: n s w ] A Moldavian townsperson is going about his business here. A little brown rat scurries around, looking for food. HP:156 Move:386 Mana:178 Secs:9 > s s South Citizen Lane On and on the brick lane travels between townspeople's houses. It contintues north and south, and the houses to either side here start to get smaller and are built closer together the further south you go. [ Exits: n s ] HP:156 Move:385 Mana:178 Secs:9 > HP:156 Move:385 Mana:178 Secs:9 > South Citizen Lane The houses standing to either side of the lane are getting closer and closer together. Still relatively nice, and structurally sound, most are made of different colors of brick. However the amount of personal property around these houses is quickly diminishing. [ Exits: n s ] HP:156 Move:384 Mana:178 Secs:8 > s South End of Citizen Lane Citizen Lane stops at a dead end, surrounded by small brick houses. The homes here are tightly packed together, and each consist of only a single large room. [ Exits: n e s w ] A Moldavian townsperson is going about his business here. A tiny honeybee buzzes around in the air. HP:156 Move:383 Mana:178 Secs:7 > e A House of Black Brick Simple amenities adorn this house, much like many of the other houses around town. A few pieces of wooden furniture, a couple beds, and a fireplace with a chimney to the east. [ Exits: w ] A Moldavian townsperson is hurridly going about her business here. A Moldavian townsperson is hurridly going about her business here. HP:156 Move:382 Mana:178 Secs:6 > sl You go to sleep. HP:156 Move:382 Mana:178 Secs:2 > HP:156 Move:382 Mana:178 Secs:1 > HP:156 Move:382 Mana:178 Secs:1 > HP:218 Move:415 Mana:178 Secs:75 > HP:218 Move:415 Mana:178 Secs:75 > wa sta You awaken, and sit up. HP:218 Move:415 Mana:178 Secs:74 > w You stand up. HP:218 Move:415 Mana:178 Secs:74 > HP:218 Move:415 Mana:178 Secs:74 > South End of Citizen Lane Citizen Lane stops at a dead end, surrounded by small brick houses. The homes here are tightly packed together, and each consist of only a single large room. [ Exits: n e s w ] A Moldavian townsperson is going about his business here. A tiny honeybee buzzes around in the air. HP:218 Move:414 Mana:178 Secs:73 > n South Citizen Lane The houses standing to either side of the lane are getting closer and closer together. Still relatively nice, and structurally sound, most are made of different colors of brick. However the amount of personal property around these houses is quickly diminishing. [ Exits: n s ] HP:218 Move:413 Mana:178 Secs:73 > n South Citizen Lane On and on the brick lane travels between townspeople's houses. It contintues north and south, and the houses to either side here start to get smaller and are built closer together the further south you go. [ Exits: n s ] HP:218 Move:412 Mana:178 Secs:72 > n South Citizen Lane From here southward live the typically more "middle class" residents of Moldavia. Mostly merchants, they are those wealthy enough to own a house and a small amount of city property, but not enough for a more lavish home. [ Exits: n s w ] A Moldavian townsperson is going about his business here. A little brown rat scurries around, looking for food. HP:218 Move:411 Mana:178 Secs:72 > n Intersection of Fountain and Citizen Lanes Here two lanes intersect at the residential section of Moldavia. The cobblestones of Fountain stop abruptly to make room for a wider road of brick, running north to south. Here is where many of the merchants and commoners who are wealthy enough to afford a house come to rest when not at their shops. [ Exits: n e s ] A Moldavian townsperson is going about her business here. A Moldavia noblewoman graces you with her presence. A gypsy boy walks innocently through the crowd. A harmless garter snake slithers along the ground. A Moldavian townsperson is hurridly going about her business here. A little brown rat scurries around, looking for food. HP:218 Move:410 Mana:178 Secs:71 > n Citizen Lane This peaceful area is the proud home to many of the Moldavia residents. It is unfortunate that only those residents with money get to live in this relative peace, an island among the harsh and violent world around them. [ Exits: n s ] A Moldavian townsperson is hurridly going about her business here. HP:218 Move:409 Mana:178 Secs:70 > n Citizen Lane This peaceful stretch of side alley travels onward to the north and south, with the decorative houses of well-to-do nobles lining either side. The relative calm here is a pleasant change from the crime and crowding of most of the city. [ Exits: n s ] HP:218 Move:408 Mana:178 Secs:69 > n Citizen Lane The red brick lane of the residents continues north and south. The only time this road usually becomes crowded is in the late evening when the merchants all return home to their families. [ Exits: n s ] A Moldavia noblewoman graces you with her presence. HP:218 Move:407 Mana:178 Secs:68 > n Citizen Lane The lane continues north and south, past several nicer looking houses. Some construction is going on to the east, as a large group of peasants struggle to erect another house to provide more living space for the wealthy nobles that oppress them. [ Exits: n s w ] The corpse of Ceidra is lying here. A long spear made of steel has been dropped here. A Moldavia city guard is here, keeping the peace. A Moldavia noblewoman graces you with her presence. HP:218 Move:406 Mana:178 Secs:67 > s Citizen Lane The red brick lane of the residents continues north and south. The only time this road usually becomes crowded is in the late evening when the merchants all return home to their families. [ Exits: n s ] A Moldavia noblewoman graces you with her presence. HP:218 Move:405 Mana:178 Secs:66 > n Citizen Lane The lane continues north and south, past several nicer looking houses. Some construction is going on to the east, as a large group of peasants struggle to erect another house to provide more living space for the wealthy nobles that oppress them. [ Exits: n s w ] The corpse of Ceidra is lying here. A long spear made of steel has been dropped here. A Moldavia city guard is here, keeping the peace. A Moldavia noblewoman graces you with her presence. HP:218 Move:404 Mana:178 Secs:66 > n Western End of the Great Road Here the Road of the Great Gods, which transverses the entire city of Moldavia, comes to an end at a small lane. It is appropriately named Citizen Lane by the typically more wealthy merchants and nobles who live here. After all, only those with status and wealth are truly considered citizens of Moldavia anyway. [ Exits: n e s ] A member of the elite Enchanter's Guild patrols the area here. Three orbs of magic float silently around her! HP:218 Move:403 Mana:178 Secs:65 > HP:218 Move:403 Mana:178 Secs:65 > Suddenly, Varruk stabs you in the back! HP:58 Move:403 Mana:178 Secs:63 > n No! You're fighting for your life! HP:58 Move:403 Mana:178 Secs:63 > headbutt You try to headbutt him, but he twists away as you fall to the ground! HP:58 Move:403 Mana:178 Secs:62 > HP:58 Move:403 Mana:178 Secs:62 > Varruk dodges the attack! You miss Varruk with your slash. Varruk dodges the attack! You miss Varruk with your slash. You miss Varruk with your slash. Varruk looks pretty hurt. Varruk misses you with his pierce. Varruk pierces you extremely hard. HP:40 Move:403 Mana:178 Secs:61 > sta Ceidra has arrived. HP:40 Move:403 Mana:178 Secs:61 > HP:40 Move:403 Mana:178 Secs:61 > Varruk stealthly retreats from the battle. Ceidra leaves north. HP:40 Move:403 Mana:178 Secs:60 > bh Ceidra has arrived. HP:40 Move:403 Mana:178 Secs:59 > s Suddenly the tip of a spear emerges from your heart, and you die... You are dead! Sorry... Welcome to Insymnia MUD! 0) Exit from Insymnia MUD. 1) Enter the game. 2) Enter your description. 3) Read the background story. 4) Change password. 5) Delete this character. Make your choice: 1 That's not a menu choice! Welcome to Insymnia MUD! 0) Exit from Insymnia MUD. 1) Enter the game. 2) Enter your description. 3) Read the background story. 4) Change password. 5) Delete this character. Make your choice: Make your choice: That's not a menu choice! Welcome to Insymnia MUD! 0) Exit from Insymnia MUD. 1) Enter the game. 2) Enter your description. 3) Read the background story. 4) Change password. 5) Delete this character. Make your choice: That's not a menu choice! Welcome to Insymnia MUD! 0) Exit from Insymnia MUD. 1) Enter the game. 2) Enter your description. 3) Read the background story. 4) Change password. 5) Delete this character. Make your choice: The Horizon This infinite area exists where the Sky collides with the Earth, in an enigma termed "the Horizon". It was created as a quirk in the fabric of the space-time continuum in the first instant of the universe's creation, and has remained permanently unchanged since. Many scholars have formed theories as to the true nature of its power, and some have theorized that if this location were destroyed, the universe would shortly follow. [ Exits: d ] HP:1 Move:403 Mana:1 Secs:53 > ooc good fight You OOC, 'good fight' HP:1 Move:403 Mana:1 Secs:49 > d Fountain of the Gods Standing before you is a massive, elegant fountain, one of the most magnificent in all the lands. The stone statue is easily thirty feet tall, and is carved exquisitely. Nobody really knows where the fountain came from or how old it is, but legends tell that some wandering peasants found the fountain in the middle of a field and built the city of Moldavia around it - by all accounts it is hundreds of years old. Cool, clear water issues forth from the fountain, beckoning you to take a drink. [ Exits: n e s w ] The Fountain of the Gods stands here in all its majesty. A brightly colored butterfly flitters around. HP:1 Move:402 Mana:1 Secs:48 > w Western Cobblestone Path The narrow path leading around the park comes to an intersection here between the fountain and the west gate. A black iron pole is here, standing about six feet high with a lantern box at the top. A thick white candle inside is lit and replaced by the park keepers to light up the walkway at night. [ Exits: n e s w ] A little brown rat scurries around, looking for food. HP:1 Move:401 Mana:1 Secs:47 > w West Park Entrance Here a small gate leads from the residentional section of Moldavia into the central park. People come and go through this side gate as a shortcut to spend a day relaxing among the trees, or returning to their homes at the end of the day. [ Exits: n e s w ] HP:1 Move:400 Mana:1 Secs:46 > w It is pitch black... HP:1 Move:399 Mana:1 Secs:46 > w It is pitch black... HP:1 Move:398 Mana:1 Secs:45 > w It is pitch black... HP:1 Move:397 Mana:1 Secs:44 > w Alas, you cannot go that way... HP:1 Move:397 Mana:1 Secs:44 > w Alas, you cannot go that way... HP:1 Move:397 Mana:1 Secs:43 > n It is pitch black... HP:1 Move:396 Mana:1 Secs:42 > n It is pitch black... HP:1 Move:395 Mana:1 Secs:41 > n Someone OOCs, 'hehe never though i could take both of u' HP:1 Move:395 Mana:1 Secs:41 > HP:1 Move:395 Mana:1 Secs:41 > It is pitch black... HP:1 Move:394 Mana:1 Secs:41 > n It is pitch black... HP:1 Move:393 Mana:1 Secs:39 > n It is pitch black... HP:1 Move:392 Mana:1 Secs:38 > n It is pitch black... HP:1 Move:391 Mana:1 Secs:37 > n It is pitch black... HP:1 Move:390 Mana:1 Secs:37 > n The doors seems to be closed. HP:1 Move:390 Mana:1 Secs:36 > s It is pitch black... HP:1 Move:389 Mana:1 Secs:34 > s It is pitch black... HP:1 Move:388 Mana:1 Secs:34 > s It is pitch black... HP:1 Move:387 Mana:1 Secs:33 > look It is pitch black... HP:1 Move:387 Mana:1 Secs:32 > s It is pitch black... HP:1 Move:386 Mana:1 Secs:31 > s It is pitch black... HP:1 Move:385 Mana:1 Secs:27 > s It is pitch black... HP:1 Move:384 Mana:1 Secs:26 > s Someone OOCs, 'got my adrenaline going hehe' It is pitch black... HP:1 Move:383 Mana:1 Secs:25 > ooc mine too You OOC, 'mine too' HP:1 Move:383 Mana:1 Secs:21 > n It is pitch black... HP:1 Move:382 Mana:1 Secs:21 > n It is pitch black... HP:1 Move:381 Mana:1 Secs:20 > HP:1 Move:381 Mana:1 Secs:20 > Someone OOCs, 'hehe' HP:1 Move:381 Mana:1 Secs:17 > HP:1 Move:381 Mana:1 Secs:17 > Someone OOCs, 'cei -- why u try attacking again?' HP:1 Move:381 Mana:1 Secs:4 > ooc as soon as I heard that first death cry I was *oh shit* he kidnapped him! You OOC, 'as soon as I heard that first death cry I was *oh shit* he kidnapped him!' HP:32 Move:408 Mana:30 Secs:68 > look It is pitch black... HP:32 Move:408 Mana:30 Secs:61 > s Someone OOCs, 'hehe that was slick, eh?' It is pitch black... HP:32 Move:407 Mana:30 Secs:60 > n It is pitch black... HP:32 Move:406 Mana:30 Secs:59 > n It is pitch black... HP:32 Move:405 Mana:30 Secs:58 > n It is pitch black... HP:32 Move:404 Mana:30 Secs:57 > n It is pitch black... HP:32 Move:403 Mana:30 Secs:57 > n It is pitch black... HP:32 Move:402 Mana:30 Secs:56 > s s It is pitch black... HP:32 Move:401 Mana:30 Secs:55 > HP:32 Move:401 Mana:30 Secs:55 > It is pitch black... HP:32 Move:400 Mana:30 Secs:55 > s s It is pitch black... HP:32 Move:399 Mana:30 Secs:51 > s It is pitch black... HP:32 Move:398 Mana:30 Secs:51 > HP:32 Move:398 Mana:30 Secs:51 > It is pitch black... HP:32 Move:397 Mana:30 Secs:50 > e Alas, you cannot go that way... HP:32 Move:397 Mana:30 Secs:50 > e Alas, you cannot go that way... HP:32 Move:397 Mana:30 Secs:49 > s e It is pitch black... HP:32 Move:396 Mana:30 Secs:49 > e A loud, blaring alarm can be heard in the distance. It is pitch black... HP:32 Move:395 Mana:30 Secs:48 > e It is pitch black... HP:32 Move:394 Mana:30 Secs:48 > HP:32 Move:394 Mana:30 Secs:48 > West Park Entrance Here a small gate leads from the residentional section of Moldavia into the central park. People come and go through this side gate as a shortcut to spend a day relaxing among the trees, or returning to their homes at the end of the day. [ Exits: n e s w ] A brightly colored butterfly flitters around. HP:32 Move:393 Mana:30 Secs:48 > tell varruk could you bring a light to my corpse You tell Varruk, 'could you bring a light to my corpse' HP:32 Move:393 Mana:30 Secs:36 > w A monarch butterfly flies away to the east. HP:32 Move:393 Mana:30 Secs:30 > HP:32 Move:393 Mana:30 Secs:30 > It is pitch black... HP:32 Move:392 Mana:30 Secs:30 > w It is pitch black... HP:32 Move:391 Mana:30 Secs:28 > w It is pitch black... HP:32 Move:390 Mana:30 Secs:27 > w Alas, you cannot go that way... HP:32 Move:390 Mana:30 Secs:27 > w Alas, you cannot go that way... HP:32 Move:390 Mana:30 Secs:26 > n It is pitch black... HP:32 Move:389 Mana:30 Secs:26 > n It is pitch black... HP:32 Move:388 Mana:30 Secs:25 > n It is pitch black... HP:32 Move:387 Mana:30 Secs:24 > n It is pitch black... HP:32 Move:386 Mana:30 Secs:24 > n It is pitch black... HP:32 Move:385 Mana:30 Secs:23 > n It is pitch black... HP:32 Move:384 Mana:30 Secs:22 > n It is pitch black... HP:32 Move:383 Mana:30 Secs:22 > n The doors seems to be closed. HP:32 Move:383 Mana:30 Secs:21 > n The doors seems to be closed. HP:32 Move:383 Mana:30 Secs:20 > s It is pitch black... HP:32 Move:382 Mana:30 Secs:20 > s Western End of the Great Road Here the Road of the Great Gods, which transverses the entire city of Moldavia, comes to an end at a small lane. It is appropriately named Citizen Lane by the typically more wealthy merchants and nobles who live here. After all, only those with status and wealth are truly considered citizens of Moldavia anyway. [ Exits: n e s ] The corpse of Kalas is lying here. Varruk ! is standing here. A member of the elite Enchanter's Guild patrols the area here. Three orbs of magic float silently around her! A field mouse is taking advantage of the cherry droppings. HP:32 Move:381 Mana:30 Secs:19 > HP:32 Move:381 Mana:30 Secs:19 > Varruk tells you, 'i'm there' HP:32 Move:381 Mana:30 Secs:18 > get all corpse You get an enormous mound of gold coins from the corpse of Kalas. There were 60830 coins. You get a heavy, black handled poleaxe from the corpse of Kalas. You get a bronze studded shield from the corpse of Kalas. You get a pair of black gloves from the corpse of Kalas. You get heavy black boots from the corpse of Kalas. You get black leather pants from the corpse of Kalas. You get a bronze helmet from the corpse of Kalas. You get a bronze breastplate from the corpse of Kalas. You get a serpent ring from the corpse of Kalas. You get a sphere of light from the corpse of Kalas. You get a morning star from the corpse of Kalas. You get a large sack from the corpse of Kalas. You get a water flask from the corpse of Kalas. You get a water flask from the corpse of Kalas. HP:32 Move:381 Mana:30 Secs:15 > wear all You wield a morning star. You light a sphere of light and hold it. You slide a serpent ring on your right ring finger. You wear a bronze breastplate on your body. You wear a bronze helmet on your head. You put black leather pants on your legs. You wear heavy black boots on your feet. You put a pair of black gloves on your hands. You start to use a bronze studded shield as a shield. HP:32 Move:381 Mana:30 Secs:14 > remove sta A field mouse leaves north. HP:32 Move:381 Mana:30 Secs:10 > HP:32 Move:381 Mana:30 Secs:10 > You stop using a morning star. HP:32 Move:381 Mana:30 Secs:10 > HP:32 Move:381 Mana:30 Secs:10 > Varruk bows before you. HP:32 Move:381 Mana:30 Secs:8 > HP:32 Move:381 Mana:30 Secs:8 > Varruk waves happily. HP:32 Move:381 Mana:30 Secs:7 > wield pole You wield a heavy, black handled poleaxe. HP:32 Move:381 Mana:30 Secs:4 > wvae Huh?!? HP:32 Move:381 Mana:30 Secs:2 > look Western End of the Great Road Here the Road of the Great Gods, which transverses the entire city of Moldavia, comes to an end at a small lane. It is appropriately named Citizen Lane by the typically more wealthy merchants and nobles who live here. After all, only those with status and wealth are truly considered citizens of Moldavia anyway. [ Exits: n e s ] The corpse of Kalas is lying here. A member of the elite Enchanter's Guild patrols the area here. Three orbs of magic float silently around her! HP:32 Move:381 Mana:30 Secs:1 > exam corpse You see nothing special. When you look inside, you see: Kalas (here): Nothing. HP:63 Move:408 Mana:59 Secs:73 > get corpse You get the corpse of Kalas. HP:63 Move:408 Mana:59 Secs:71 > s Citizen Lane The lane continues north and south, past several nicer looking houses. Some construction is going on to the east, as a large group of peasants struggle to erect another house to provide more living space for the wealthy nobles that oppress them. [ Exits: n s w ] The corpse of Ceidra is lying here. A long spear made of steel has been dropped here. A Moldavia noblewoman graces you with her presence. A Moldavia noblewoman graces you with her presence. HP:63 Move:407 Mana:59 Secs:70 > w A Decorative Home This several-roomed house is much nicer than many of the others on this street. Inside the dining room is a square wooden table with eight chairs seated around it. A cozy sitting room contains a small fireplace, several cushioned chairs and a plush, two person couch. There are two bedrooms - one with a larger bed, and another that has two child sized beds and a baby's crib. [ Exits: e w ] A tiny honeybee buzzes around in the air. A brightly colored butterfly flitters around. HP:63 Move:406 Mana:59 Secs:69 > e Citizen Lane The lane continues north and south, past several nicer looking houses. Some construction is going on to the east, as a large group of peasants struggle to erect another house to provide more living space for the wealthy nobles that oppress them. [ Exits: n s w ] The corpse of Ceidra is lying here. A long spear made of steel has been dropped here. A Moldavia noblewoman graces you with her presence. A Moldavia noblewoman graces you with her presence. HP:63 Move:405 Mana:59 Secs:67 > get spear You get a long steel spear. HP:63 Move:405 Mana:59 Secs:65 > exam corpse You see nothing special. When you look inside, you see: Ceidra (here): a mountain of gold coins leather bracers a set of thin gold bracelets a knapsack black silk gloves thick, wool trousers a cotton shirt (2) a minor holy symbol a sphere of light...It has a soft glowing aura! a green and black spear a one-man log raft a barrel a brown hooded robe HP:63 Move:405 Mana:59 Secs:61 > HP:63 Move:405 Mana:59 Secs:61 > Varruk OOCs, 'oh well time to go...be back later u can get ur revenge.' HP:63 Move:405 Mana:59 Secs:61 > ooc definately You OOC, 'definately' HP:63 Move:405 Mana:59 Secs:54 > s Citizen Lane The red brick lane of the residents continues north and south. The only time this road usually becomes crowded is in the late evening when the merchants all return home to their families. [ Exits: n s ] Ceidra is standing here. HP:63 Move:404 Mana:59 Secs:52 > s Citizen Lane This peaceful stretch of side alley travels onward to the north and south, with the decorative houses of well-to-do nobles lining either side. The relative calm here is a pleasant change from the crime and crowding of most of the city. [ Exits: n s ] HP:63 Move:403 Mana:59 Secs:51 > n Citizen Lane The red brick lane of the residents continues north and south. The only time this road usually becomes crowded is in the late evening when the merchants all return home to their families. [ Exits: n s ] HP:63 Move:402 Mana:59 Secs:50 > n Citizen Lane The lane continues north and south, past several nicer looking houses. Some construction is going on to the east, as a large group of peasants struggle to erect another house to provide more living space for the wealthy nobles that oppress them. [ Exits: n s w ] The corpse of Ceidra is lying here. Ceidra is standing here. A Moldavia noblewoman graces you with her presence. A Moldavia noblewoman graces you with her presence. HP:63 Move:401 Mana:59 Secs:49 > HP:63 Move:401 Mana:59 Secs:49 > Ceidra gets a mountain of gold coins from the corpse of Ceidra. Ceidra gets leather bracers from the corpse of Ceidra. Ceidra gets a set of thin gold bracelets from the corpse of Ceidra. Ceidra gets a knapsack from the corpse of Ceidra. Ceidra gets black silk gloves from the corpse of Ceidra. Ceidra gets thick, wool trousers from the corpse of Ceidra. Ceidra gets a cotton shirt from the corpse of Ceidra. Ceidra gets a minor holy symbol from the corpse of Ceidra. Ceidra gets a minor holy symbol from the corpse of Ceidra. Ceidra gets a sphere of light from the corpse of Ceidra. Ceidra gets a green and black spear from the corpse of Ceidra. Ceidra gets a one-man log raft from the corpse of Ceidra. Ceidra gets a barrel from the corpse of Ceidra. Ceidra gets a brown hooded robe from the corpse of Ceidra. HP:63 Move:401 Mana:59 Secs:48 > smile You smile happily. Ceidra wears a brown hooded robe about her body. Ceidra straps a one-man log raft around her arm as a shield. Ceidra looks very uncomfortable and removes a one-man log raft! Ceidra wields a green and black spear. A green and black spear repels itself away from Ceidra's body! Ceidra wears a minor holy symbol around her neck. Ceidra wears a minor holy symbol around her neck. Ceidra wears a cotton shirt on her body. Ceidra puts thick, wool trousers on her legs. Ceidra puts black silk gloves on her hands. Ceidra puts a set of thin gold bracelets around her right wrist. Ceidra puts leather bracers around her left wrist. HP:63 Move:401 Mana:59 Secs:47 > HP:63 Move:401 Mana:59 Secs:47 > Ceidra stops using a scrapwax nub. HP:63 Move:401 Mana:59 Secs:44 > HP:63 Move:401 Mana:59 Secs:44 > Ceidra drops a scrapwax nub. HP:63 Move:401 Mana:59 Secs:42 > HP:63 Move:401 Mana:59 Secs:42 > Ceidra lights a sphere of light and holds it. HP:63 Move:401 Mana:59 Secs:39 > say gotta love kidnap You say, 'gotta love kidnap' HP:63 Move:401 Mana:59 Secs:35 > say we shouldve closed the door You say, 'we shouldve closed the door' HP:63 Move:401 Mana:59 Secs:27 > HP:63 Move:401 Mana:59 Secs:27 > Ceidra says, 'should have thought of kidnap' HP:63 Move:401 Mana:59 Secs:26 > say that way would have seen it open You say, 'that way would have seen it open' HP:63 Move:401 Mana:59 Secs:19 > HP:63 Move:401 Mana:59 Secs:19 > Ceidra starts following you. HP:63 Move:401 Mana:59 Secs:19 > gr all Ceidra is now a member of your group. HP:63 Move:401 Mana:59 Secs:14 > gr Your group consists of: Name Hit Move Mana Hit% Mana% Level TNL Kalas 63 401 59 8% 33% 56 3.9m Ceidra 397 516 73 85% 27% 49 2.8m HP:63 Move:401 Mana:59 Secs:12 > s Citizen Lane The red brick lane of the residents continues north and south. The only time this road usually becomes crowded is in the late evening when the merchants all return home to their families. [ Exits: n s ] Ceidra has arrived. HP:63 Move:400 Mana:59 Secs:11 > HP:63 Move:400 Mana:59 Secs:11 > Ceidra says, 'naw we wouldnt have' HP:63 Move:400 Mana:59 Secs:11 > s Citizen Lane This peaceful stretch of side alley travels onward to the north and south, with the decorative houses of well-to-do nobles lining either side. The relative calm here is a pleasant change from the crime and crowding of most of the city. [ Exits: n s ] A Moldavian townsperson is hurridly going about her business here. Ceidra has arrived. HP:63 Move:399 Mana:59 Secs:8 > HP:63 Move:399 Mana:59 Secs:8 > Ceidra says, 'tick' HP:63 Move:399 Mana:59 Secs:8 > s Citizen Lane This peaceful area is the proud home to many of the Moldavia residents. It is unfortunate that only those residents with money get to live in this relative peace, an island among the harsh and violent world around them. [ Exits: n s ] A gypsy boy walks innocently through the crowd. A little brown rat scurries around, looking for food. Ceidra has arrived. HP:63 Move:398 Mana:59 Secs:7 > sl You go to sleep. HP:63 Move:398 Mana:59 Secs:5 > who --- List of the Insymniacs: [Human] Kalas the White Knight [Elf] Ceidra [Elf] Lynntha is AFK [Troll] Buckey is AFK 4 characters displayed. HP:63 Move:398 Mana:59 Secs:4 > HP:63 Move:398 Mana:59 Secs:2 > HP:63 Move:398 Mana:59 Secs:2 > HP:63 Move:398 Mana:59 Secs:1 > HP:63 Move:398 Mana:59 Secs:1 > HP:125 Move:415 Mana:117 Secs:75 > HP:125 Move:415 Mana:117 Secs:75 > Ceidra tells the group, 'he has subtlently or whatev' HP:125 Move:415 Mana:117 Secs:74 >